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Question about dynamic nature of world

(semi off-topic but in some way on topic too)
i'm shocked to read something here bitty, "A scouting party of aspirant Rangers has been gathered to do preliminary exploration of far portions of the Old Lands." the reason i am shocked is that i've offered up this idea in the past though not by the rangers directly, and in the last 8 to 12 months i've been slowly adding to that, and in the last month i've had a large amount of extra time to work on it, taking what was 3,000 words of an outline of ideas to implament into a project of over 15,000 words, where more then 10,000 of them are the roleplay story i've been writting to explain the entire process. i had no intentions of putting it all on the forums until it's complete (which should be in the next few weeks i think), now i read that my very idea, i only touched on a time or two in the past has suddenly grown into something the rangers are doing solo, i wonder how my story is going to clash and/or follow the ideas they already had. this is the part where i look at the dev's for not giving the players that shape and mold the world a clear clue as to what's being done, even if only a vaguely clear clue. it will truely sadden me to think that i've spent so long personally on a project for the very idea of it to be taken and used in another "story". regardless i'll still share it, and perhaps the player base can choose the story they like most, and the dev's can build off those. (the secrets of everyone working on things like this {which i'm sure is only a few of us} is what adds to the complex nature of ryzom.)


so as you can see evilar, we all try our hands at changing ryzom, and in the end it's up to the dev's what's used and not used, more often then not what we try to do does NOTHING, but some of us keep hope always that what we try next will get SOMETHING.

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Remickla (atys)
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