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A word or two (okay maybe a little) on outposts

VC I do believe that OPs have been heavily influenced by people who are PvP orientated however I do not believe this is a bad thing. Certainly outposts are not becoming exclusively for PvPers as everyone can contribute to outpost wars in a positive manner no matter what their skill (except for people around level 1 of course). I do see and understand that the side constantly loosing will loose faith and not find battles fun anymore. Part of the reason for posting was an attempt to show karas that it is still possible to win. Many people seem to have taken this as patronizing but better to have tried imo.

There are many ways to put in effort into helping your faction at outpost wars. Yes training launcher, one of the things I highlighted earlier, and improving your PvP skills are two of them. Developing recipes, hunting mobs, digging mats and crafting great gear are other ways to help a faction. The latter things are all PvE orientated. Just because the Kami currently have more outpost mats doesn't necessarily mean better gear. Some players in Clan de la Sève Noire had amazing gear despite lacking outposts. Speaking specifically for Asylum we put a great deal of effort and attention into crafting our gear. That's what I enjoy so much about PvP. It is extremely challenging and simply swinging an axe at someone just scratches the surface (although it can be as simple as that) of everything that PvP encompasses. As I have said on the forums many times if people would like to expand their knowledge I am quite happy to talk about my own personal view points on PvP.

So there are many ways to which people can contribute to outpost wars even just by doing the PvE things they enjoy. Like I said before if people don't want to put the effort in that's fine, but these people, in my opinion, shouldn't be complaining that the lack of outpost wars is destroying the game.

VNC thank you for the lovely comment. I am simply not afraid to kick over some stones and despite being a tryker, I have the cojones to take the full brunt of it on my main account. Many people don't agree with what I post; my friends, my wife (nothing new there) and as you can see on here, a multitude of others. I will still continue to post if I think even a tiny positive outcome is possible. As for marauders showing up at SNs, last time I checked there are literally no marauders (except 2 players) who would show up at SNs. Most have gone neutral due to (I think) the roleplay restrictions created with marauders. In heal pods I don't really see maga amps as hardly having much of an impact, more as you also pointed out, the stats of the gear. However these stats, disregarding boosts, can be replicated by anyone who is willing to put some time into gathering mats. Yes I am aware sup zun at SNs will be off-limits to many people however there are many better recipes that don't require zun.

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