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A word or two (okay maybe a little) on outposts

I've just read four pages of comments on how kara should or shouldn't do this and how kami should or shouldn't do that. None of it hits the real point of this game.

Ryzom is not a game of "follow this story arc and you win" like traditional mmos are. Ryzom is, as some have pointed out, a sandbox. That sandbox has a very particular focus, being that of scarce resources.

The drive to collect scarce resources creates conflict.

The game contemplates two (or possibly more) sides to drive that confict. It's a competition, not a cooperation. The game is set up that way.

"Why can't we just get along" works on a faction basis but not a cross-faction basis, when scarce resources are at stake. Therefore, we group with opposing faction people but we don't do so during OP wars or supernodes.

During scarce resource events, we compete. We do so by crafting gear designed to help us compete. We do so by working hard on the skills of competition.

No apologies for what I have written. I stand by this.

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Sassafras


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Last visit Thursday, 28 November 23:02:33 UTC
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