Elvanae (atys)
Anyways, no one wants anything handed to them on a silver plate. But neither do we want it rubbed in our faces like some of your guild members love to do, whether playfully or not you underestimate its impact.
+1 Elvanae
Just as a disclaimer, I’m pretty new to all this op stuff so forgive me if my observations are way off.. just wanted to throw in my two cents :)
Obviously the guilds with lots of pvp lovers will become known for it and will attract more people who want to learn pvp, and I feel like this is how it gets unbalanced. Kinda like how the rich get richer I guess?
The challenge then for the guilds who don’t have many pvpers is of course that they cannot compete with a guild full of people who love it.
Having said that, trying to win an op fight against people who love and actively train their pvp skills in that case is no different than trying to kill a boss with a low level, poorly coordinated team. It’s obviously not going to work without grinding and training your team’s various skills first, it’s just that your “pvp skill” is not quite as tangible as, say, healing or 2h axe or whatever, and does not show up in the skill tree. But really it’s the same thing, and without practicing pvp that skill will remain low.
However, you can’t really tell people in your guild to stop doing what they like so that they can get better at doing something they hate, in order for the guild to win outposts..
To be honest, I will admit that I don’t know a lot about ops or their resources, but my impression is that they produce mats that are good for pvp. So, if outposts are a pvp mechanism that provides resources that help you get better at pvp, then one -could- argue that saying you want op resources but hate pvp and don’t want to work hard at improving your pvp skills is kind of like saying you want good boss mats but hate boss hunts and don’t want to spend time training to do them effectively. It makes even less sense if the purpose of getting boss mats is to make gear that helps you get better at boss hunts...
So I guess overall, I’m not actually sure why non-pvp guilds really want outposts in the first place (sorry I just have never really been very involved with this stuff before so I could be missing something). Why not just let the silly pvp lovers have them and fight each other to their hearts content?
HOWEVER..
As Elvanae has pointed out, the gloating etc when some of us do try to fight (and lose) is awful, and not a great way to encourage non-pvp lovers to give it a try. Losing sucks to begin with, but when you already know you suck, then lose badly AND the winning team act like aholes about it (sorry), you kinda stop wanting to bother with it.
Maybe the ones doing this are just trying to fuel rage to make us more motivated, and it was a good effort if that's the case, but just know that it's not working like that. It's doing the complete opposite. If you want more people to get into this part of the game it needs to be enjoyable and we need better sportsmanship on both sides.