Irfidel, for me I believe you hit the nail on the head when you said "ability to influence the storyline". Having spoken to a few roleplayers they have reported a sharp decline in the number of ideas brought forward during meetings, in particular the Fyros meetings. The main reason they stated was because the ideas were not listened to. If there is no result from people generating ideas, eventually the ideas will stop.
This casual roleplay looks interesting and I believe it could get a lot of people more interested in roleplay. However a lot of players look to activities in turns of two things: The joy in doing them, and the outcome that arises from doing them. Until the latter is fixed and players ideas are in the very least responded to (some are just being outright ignored which is just rude) many will simply not be bothered with roleplay.
Lets hope whilst you put the effort into getting people roleplaying the event team picks up and starts responding to player ideas.
This casual roleplay looks interesting and I believe it could get a lot of people more interested in roleplay. However a lot of players look to activities in turns of two things: The joy in doing them, and the outcome that arises from doing them. Until the latter is fixed and players ideas are in the very least responded to (some are just being outright ignored which is just rude) many will simply not be bothered with roleplay.
Lets hope whilst you put the effort into getting people roleplaying the event team picks up and starts responding to player ideas.
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Guild Leader of Syndicate
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Guild Leader of Syndicate
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Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life
I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life
I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)