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Casual Roleplay

A good point, Tigelaar!

Recently I was involved in a discussion about how to encourage young homins to enter the stage of politics. Be it between guilds, between factions and races, in military conflicts or in governement positions. It was certainly a valid point that everyone agreed upon, that it may seem like a daunting task for young homins to get into politics on Atys because of the long history that has involved in over ten years of real life time. The fact that until end of 2012 there were three different servers which travelled along different versions of a similar storyline certainly make it even harder. We are still in a phase of consolidating the three in-game memories of those three different histories into one global memory.

Bolstering casual roleplay would certainly provide a better foundation for new players to be interested in the happenings on our beloved planet. Quite frequently I see guilds recruiting new players and start off by outfitting them almost too well, and then trekking them around the world in just a weekend. In my opinion there's much opportunity lost to do some storytelling, and to alert new players of the fact that Atys is a very rich and complex world which is worthwhile to be explored slowly and consciously.

From my own experience I must honestly admit that sometimes I don't feel like roleplaying just because I logged on, I know the ttimeframe I'm able to play that evening, and I have certain goals in mind, and if I'd stop and roleplay I'd not accomplish that goal. Most of the time I don't have such goals and am quite relaxed, but then I'm not the one who tries to level hard. (I'm playing for about three years, iirc, and I'm still below 150 in any fight or magic level). And I guess, the lower the level, the more the urge to move along and level up.

Casual roleplay - but also gentle ooc introduction to the game - may show the way to new players to acknowledge that Ryzom's appeal does not come from running around as a 100% master and jack-of-all-trades, but from the atmosphere, the team play, the conflicts, the ability to influence the storyline (should scale proportional with the time invested). A highly subjective opinion, of course.

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