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Arispotle Syndrome

I hopefully do see what you are pointing at, Exodus - that, in fact, it is some sort of conflict which keeps RP busy, while a world filled by hominists can become pretty boring. It's a pendulum which swings both ways, of course, for too much conflict can be as destructive as boredom. On Leanon, the temple wars did cost us quite a few players, because the Kamists were so domineering that the Karavaneer didn't get a foot on the ground. While the Matis temple was officially finished, it wasn't at all - it only was closer to finishing than the Kami shrine. The shrines in Zorai, Fyros, and New Trykoth were all finished, the Karavan temples weren't even close to it. You, quite rightly, pointed out that RP is not neccessarily about winning, but if in a competition you have fundamentally no chance to win the race, the energy invested turns into frustration. The neutrals were really born there and became the biggest fraction on Leanon over the years.

We managed to keep some conflict boiling, though, if often at only small flame, and had the curious situation of three Arispotle players joining Leanon for the RP for some time (which, in turn, produced another curious situation in the need to play in two languages, as none of these three spoke or wrote German). But then, both RP players and PvP players - which are not neccessarily the same - worked together quite harmonic for some time, with the RP players joining in OP fights and other conflicts, and the PvP players not killing every flagged RP player at sight. My guild members used to be flagged in Verdant Heights and the Lakelands non-stop, and yet were not attacked by Kamists. That changed with the next generation of players, sadly, and the loss of quite a few of the old ones.

In turn, from what I heard on Aniro the whole RP was fundamentally based on conflict, with the tendency to extremism - something almost impossible to do on Leanon, as all extremism there is taken with more than just a grain of salt, because of German and Austrian history.

So well, what is all this leading to? I have no idea how the problem of "multi-harmony", so to say, can be changed. The idea of player gouvernments, as great as it is, doesn't work if you doesn't have a player gouvernment at all. Some of the villages are quite healthy regarding the amount of active players, but others withered away, and sometimes it's not hard to see why. But if no-one is really there to represent a (non-neutral) fraction, not on a political plane, nor on a religious or national citizen plane, all hopes to a change for more conflict based RP and PvP will lead to nothing.

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Salazar Caradini
Filira Matia
Royal Historian
Member of the Royal Academy of Yrkanis
First Seraph of the Order of the Argo Navis
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