IDEAS FOR RYZOM


Scarcity as an answer to the outpost lock-out

It's self-limiting: the more an alliance grows, the longer you have to wait for your share. Consider a simulation with 8 available rubbarns per month and 72 masters spread 32-24-16 over 3 factions. You can replace master with guild if you wish.

If Ginti is held by the largest faction, that's a waiting list of 4 months (32/8) to get a new piece assuming owners give to everyone without holding anything. Instead, should the players redistribute 24-24-24, the wait time goes down to 3 months. Should everyone decide to join one faction, you're looking at a waiting list of 9 months, at which point the materials are not worth the waiting time.

Moreover, if a faction is able to win despite a numeric disadvantage (certain players brag they can), then they might actually satisfy their members in a very reasonable time. Any player looking for a faction has to think very hard before joining a group that's already large: (s)he'll get very little in return for the effort.

Of course your bet that people are rather risk-averse is a valid one, but I think given the right reward, they will actually do something to get it sooner than later. My bet is human nature .. greedy and wanting to have shiny stuff ASAP.

Oh and I'm obviously not counting neutrals who don't PvP. If bosses are locked in PvP regions (LoU), OP mats can be locked too. A neutral who wants to help a side is always welcome to negotiate compensation in return.

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