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Exklusives Thesos-Fyros-Event?

Then again, expressing concerns and feeling that you have to "right" the potential wrongs shows that you do not give the benefit of the doubt to the storycrafters. You don't allow them the freedom to take you from a point A to a point B. It is a profound sign of distrust.

In my view, we are "to be played with". We don't make the rules, the point of a game is to progress in the rules/constraints set by the gamemasters. The whole point of gamelines that touch the core of characters is to confront them to their own image and create conflicts within them, to make them think and try to base themselves on their values while these are in doubt. If the gamemaster does his job well, the values will be kept intact either way, but your character will go through a story and be "played with". It asks to show trust and do an actual leap of faith.

In solo games, we accept this without asking any question. Why should it be different here ?

I'm not saying you cannot challenge what is proposed to you. I say you have to accept to put your character in the balance and accept the rules/constraints set/proposed to you. That's what's rewarding when we play.

I'll relate to another matter : When a character choses a certain way to act, and it seems counterintuitive. Sometimes it's actually done on purpose and there is a background story to back it up. And the thing is that there are 2 ways to react to it :

- A) Live with it and react in context. And wonder why it is so (and try to find answers)
- B) Think it's a mistake from the game master and correct his wrong.

Always choosing B is saying RIP to freedom and creativity.
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