Hi again,
I have been sitting here thinking and reading through various threads on the forums to understand the Saga of Ryzom and I have a essential question:
Beyond just:
1. Fighting the mobs and/or OP battles
2. Crafting items for you guild and others for trading purposes
3. Digging mats for purposes of crafting and/or trading
4. Leveling your toon through fighting, spell casting, crafting and digging.
5. The environment being organic (Migration, rainfall, seasons)
How do the players, ourselves actually really change or effect anything?
1. Sure I could fight mob after mob but what does that change since they re-spawn? (Am I clearing an area to expand civilization, for example or is it just mindless killing?)
2. Sure I can craft items for sale or to improve my guilds equipment hoard but does that propel my guild (faction) or toon to a level where they can either:
A. Conquer the world (or at least region)
B. You can carve out your OWN small kingdom
3. In my digging am I going to come across some ancient technology that is going to tip the scales for my faction?
I realizing that this is a MMORPG but I do ask this question:
Is this, in reality, a static game where things have the appearance of being dynamic
but basically come down to doing things over and over again
(Fighting, Crafting, chatting, exploring, etc..)?
I have watched several hours of game-play video and haven't seen anything (other than the environment) that encourages me to think any different.
Thanks.
I have been sitting here thinking and reading through various threads on the forums to understand the Saga of Ryzom and I have a essential question:
Beyond just:
1. Fighting the mobs and/or OP battles
2. Crafting items for you guild and others for trading purposes
3. Digging mats for purposes of crafting and/or trading
4. Leveling your toon through fighting, spell casting, crafting and digging.
5. The environment being organic (Migration, rainfall, seasons)
How do the players, ourselves actually really change or effect anything?
1. Sure I could fight mob after mob but what does that change since they re-spawn? (Am I clearing an area to expand civilization, for example or is it just mindless killing?)
2. Sure I can craft items for sale or to improve my guilds equipment hoard but does that propel my guild (faction) or toon to a level where they can either:
A. Conquer the world (or at least region)
B. You can carve out your OWN small kingdom
3. In my digging am I going to come across some ancient technology that is going to tip the scales for my faction?
I realizing that this is a MMORPG but I do ask this question:
Is this, in reality, a static game where things have the appearance of being dynamic
but basically come down to doing things over and over again
(Fighting, Crafting, chatting, exploring, etc..)?
I have watched several hours of game-play video and haven't seen anything (other than the environment) that encourages me to think any different.
Thanks.