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Best sources to understand this Game

silan is mostly a mission based tutorial do this and you get this much dapper,gear,...
mainland is mostly a sandbox with some missions but you can master all go everywhere and kill every mob without ever takening 1 mission on the mainland.

silan shows you can use magic,melee,craft and dig but more then that you shouldn't take from it, and maybe the dapper rewards since it's alot harder now for new players to get dapper since merge when we went from no economy (oh you new here take 10mil dapper from me to start out) to a verry bad economy (sorry I can't lend you 10k dapper to let you buy this tp since I hardly can buy it myself) 

 1. There has been a recent merger of three servers into one and that has created some problems and confusion.
=> all 3 servers had different events and lore so RP wise it's a clusterfuck
=> all 3 servers had a different way of playing while the french where heavy into pvp the english for instance never pvped (except at op wars)

2. The game entails a dynamic PVE environment (for example, Second Swarming of the Kittins) as well as mutually agreed upon PVP between players, guilds and/or factions.
=> there are also some PVP areas ingame where everyone can kill you (you don't have to go there but at times you most likly will wanna go there)
=> the dynamic PVE enviroment is wonderfull mobs moving locations by season, mats that only can be harvested at night on a warm summer evening, mobs killing each other, ...

3. Some rather loosely defined factions, guilds that have a Machiavellian style unity where(some) players go back and forth in order to gain either personal, tactical or strategic advantage. 
=> 2,5 factions are ingame and 4 civilisations
==> faction: kami <> kara < they are equal in ingame content; marauder this faction was introduced 3years orso ago some ppl choose it in the end but it doesn't even have 10% of the content of the other 2 factions (no missions, no hairdressers, no tatoos, only can trade in 1 land, no access to hawkers, ...) < still a damm good faction I would say but devs need to ramp it up there and give them some fixes
==> civilisations they personal prefference (if you are heavy into RP then read pages on atys.ryzom.com) any civ can join any faction or guild only thing is depending on faction you choose you might have to do some extra fame runs (not that much work) to join them

ps. Yes we have dynamic events but don't expect to run into one daily. Events are dynamicly organized by the event team wich are just volunteers but depending how these events are finished history is written (you can realy change the future here, see above 3 servers with in the end 3 different histories based on what the community there decided). As for big dynamic events we just had Kittin of the Depth (KotD) dig to the surface and such but after it running for over a year now i think we finally finished building the defence towers and that event is coming to an end.

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