IDEAS FOR RYZOM


Increase the rotation of OPs to add content

I read through all, and can say that the proposal made by Yricl sounds sensible. It would give the outnumbered factions and alliances a chance to win an OP and get some OP mat, at least for limited time, and increase the variety of OP mats and owners. That would be favorable for all players, be they involved in PvP and OP fights or not.

Whether or not the higher skill or the higher number decides, could then be tested in the field. It is therefore not useful to speculate before having evidence.

Generally, I tend to agree to those who think that in outpost battles, the higher number gives significant advantages. There are, for example, excellent healers, even guilds of, who are not PvP elite, but can provide a constant stream of healing to their PvP experts. They do not need to try doubling bomb heal spamming by enchants but keep them to handle emergencies such as a fallen alliance member. Such a line of fencing is ways more stable and robust than one of a handful healers working at highest exertion to emulate a double number, and that for two hours in an outpost battle. Similar with attackers of any kind, by the way.

However, proving the pudding is eating it. I would welcome the proposal to be implemented, and be it experimentally for evaluation. The recent situation seems to be frustrating for everybody.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
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