IDEAS FOR RYZOM


Increase the rotation of OPs to add content

Tumbleweed (atys)
I agreed. Every time someone mention that some guild or faction won because of awesome tactics, i laugh. Pile in as much 250's as you can, add a bunch of launchers, that's all you need. Yeah, right. Tactics own.

Say, we have Side A - 100 players with team of launchers, and Side B - 50 players, no launchers. Say, all stats, gear and levels of characters are equal. NPC guards are non-factor. Please, Virg, enlighten me, i'm dying to know what tactic should use Side B to beat Side A in this given situation? Except for common tricks, like multiple attacks, aggro dragging, aggressing tribes and such.

Seeing as you asked so nicely I will enlighten you. Firstly Side B should sort their lives out and train launcher- its not hard to do. When Asylum began our campaign for the OPs we trained hard, dug mats and organized all the kami launchers in a combined effort. Both sides used to be very equal. Secondly launchers aren't hard to deal with. Get tanks on them firing madness enchants, get a master affy linking them- whatever floats your boat. Adding more tactics Side B should focus on just killing the guards not wiping the other side depending on the phase. I could go on and on. There are a lot more tactics going on during OP wars than meets the eye.
Gkr (atys)
And I agree with Casy, I've seen this happening, I used to be Karavan and now Im Marauder and both kamis and karas, when they feel threaten they join their forces against us!

Quite a funny statement. Last time kara attacked us they had marauder help and last time marauders attacked us they had kara help. At the nine mektoubs all civilizations came together to fight a marauder threat. Thats what is going to happen when you be the "bad guy". Furthermore the heavy fyros roleplayers weren't happy with that- just people who are very weakly RP or have none just want to kill marauders pure and simple. Please don't cry about that.

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