My humble proposal would be to limit OP wars to guild members, and additionally enforce a two-week cooldown for guild changing. Maybe add a certain upper limit for wars, so guilds could fill in some empty spots. Allow up to 25 people total to form the defending or offending side.
Guild hopping is not as easy as it sounds. Many people would find their nation fame cut off when joining another guild with different nation alignment. Receiving guild has to be wary of the newcomer if they're stuck together for weeks. Those who leave their guild lose privileges which they might not receive in the new guild (being a high officer, etc). Hopping back and forth would not be seen with keen eyes by those who adhere to strict role.
Still, even with hopping considered, it only gets you this far. A favorite tactic is declaring war simultaneously on 2-3 OPs at once, and hoping to split the force. If this proposal goes in effect, there isn't a "faction" war anymore, you don't get an outpouring of 60 kamis that retake all 4 OPs in phase 2. If all the good players flock to Guild 1 then you can attack Guild 2 tomorrow, and they can't defend as well.
Guild hopping is not as easy as it sounds. Many people would find their nation fame cut off when joining another guild with different nation alignment. Receiving guild has to be wary of the newcomer if they're stuck together for weeks. Those who leave their guild lose privileges which they might not receive in the new guild (being a high officer, etc). Hopping back and forth would not be seen with keen eyes by those who adhere to strict role.
Still, even with hopping considered, it only gets you this far. A favorite tactic is declaring war simultaneously on 2-3 OPs at once, and hoping to split the force. If this proposal goes in effect, there isn't a "faction" war anymore, you don't get an outpouring of 60 kamis that retake all 4 OPs in phase 2. If all the good players flock to Guild 1 then you can attack Guild 2 tomorrow, and they can't defend as well.
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