I have just gone through both pages of messages on this topic in the FR forums, using Goo-trad and correcting some typographical errors and translating game terms to get decent results. (Adding slang and typographical errors to Goo-trad is a recipe for Babel.)
My impression is that Yricl desires to put more role-play and more frequent turnover into OP battles, not just to downplay the force of the (currently) dominant Faction. The proposal (as I have interpreted it after translation) is that the attacking force specifies the number of homins they will be attacking with and that determines how many homins the defense will bring. It is *not* a proposal to limit the attackers and defenders to a single guild each.
Let us say they are attacking with 20 homins. The original proposal would allow for the defenders to bring 30 homins (20+10). if the attacking force is able to achieve the threshold, then the second round of the battle would see the 30 defenders attacking the original 30 attackers in the second round.
My personal opinion is that this detail works for small numbers, but fails for large numbers and that a percentage advantage rather than a numeric advantage would be better, but that is a detail to be worked out later if the proposal is accepted.
Of course if the original owners lost the OP at low numbers, the dominant force could bring a 100 homin attack against the same OP as soon as the cool-down period was over and the small force would not be able to raise that number of defenders, so I really don't see this working in the long run.
In addition, I cannot see how to program this even if it is desirable.
Yricl, I hope that I have not added confusion.
-- Bittty
My impression is that Yricl desires to put more role-play and more frequent turnover into OP battles, not just to downplay the force of the (currently) dominant Faction. The proposal (as I have interpreted it after translation) is that the attacking force specifies the number of homins they will be attacking with and that determines how many homins the defense will bring. It is *not* a proposal to limit the attackers and defenders to a single guild each.
Let us say they are attacking with 20 homins. The original proposal would allow for the defenders to bring 30 homins (20+10). if the attacking force is able to achieve the threshold, then the second round of the battle would see the 30 defenders attacking the original 30 attackers in the second round.
My personal opinion is that this detail works for small numbers, but fails for large numbers and that a percentage advantage rather than a numeric advantage would be better, but that is a detail to be worked out later if the proposal is accepted.
Of course if the original owners lost the OP at low numbers, the dominant force could bring a 100 homin attack against the same OP as soon as the cool-down period was over and the small force would not be able to raise that number of defenders, so I really don't see this working in the long run.
In addition, I cannot see how to program this even if it is desirable.
Yricl, I hope that I have not added confusion.
-- Bittty
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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
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