Sorry Google translate
Since the imbalance of the factions , even from some questionable alliances , one of which inspired many bark content , war outpost no longer exists.
To revive these wars , we must rebalance the forces involved
Common sense does not work , either on super nodes or even events (see event Marauder ) factions play together and destroy any chance of seeing build a boring gameplay.
I therefore propose an artificial rebalancing forces wars outpost by limiting the number of players can take part in a defense outpost .
The attacking guild tag OP determines when the number of potential supporters with (to avoid anoint anoint ) a bonus of a team ( 9 players ) for the defense if it so desires .
This will create small factions of the game, and big always reign over the resources of OP : once the outpost taken , nothing prevents large factions re-attack the OP , as it is they this time if the attackers , they profittent their surplus to crush defense.
It could give a little atmosphere and maybe make you want to play a bit more "RP" avoiding alliances that kill this game that I love.
I see in the declaration of war , an additional field with the number of teams or homins committed ca avoid that crafty flags OP to artificially increase the number of potential supporters , knowing that attackers can turn it seems adverse homins .
Since the imbalance of the factions , even from some questionable alliances , one of which inspired many bark content , war outpost no longer exists.
To revive these wars , we must rebalance the forces involved
Common sense does not work , either on super nodes or even events (see event Marauder ) factions play together and destroy any chance of seeing build a boring gameplay.
I therefore propose an artificial rebalancing forces wars outpost by limiting the number of players can take part in a defense outpost .
The attacking guild tag OP determines when the number of potential supporters with (to avoid anoint anoint ) a bonus of a team ( 9 players ) for the defense if it so desires .
This will create small factions of the game, and big always reign over the resources of OP : once the outpost taken , nothing prevents large factions re-attack the OP , as it is they this time if the attackers , they profittent their surplus to crush defense.
It could give a little atmosphere and maybe make you want to play a bit more "RP" avoiding alliances that kill this game that I love.
I see in the declaration of war , an additional field with the number of teams or homins committed ca avoid that crafty flags OP to artificially increase the number of potential supporters , knowing that attackers can turn it seems adverse homins .
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