I agree here, more or less banning a player for failing one payment might drive them away for good, but letting them participate (in events) might encurage them to try resubscribing.
Wurm Online for example does it that way and goes rather well with it. Well it got the advantage a f2p can essentially trade ingame services against premium time from other players.
Wurm Online for example does it that way and goes rather well with it. Well it got the advantage a f2p can essentially trade ingame services against premium time from other players.
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The only sane man is the one who considers himself to be insane. Im sane, btw. }¦-)>