IDEAS FOR RYZOM


log off or die

Avvy, of course I was using the portal as a respawn point. But I remember that it took me a full night just to get to the outpost north of the ramp in Hidden Source. So I logged off at the outpost to continue a couple of days later. Like Daomei said: Relocating a young and trying homin to a different place, just to try to fix a camping issue would be devastating to the motivation of casual players and/or young homins.

Later I retried that particular trek, and I still do it albeit rarely, trying to avoid the use of invul and speed. These hard challenges are what makes Ryzom fun to play for a long time. If the challenges are made impossible to casual players just to fix the symptom of an issue might adversely affect player numbers to great extent. The reason is that the complex ideas proposed here, make it even harder for newbies to understand the game mechanics and to find their first challenges.

My fear is that any change that reduces the ability to do voluntary challenges for young homins, will reduce Ryzom to a grinding game to them, surely driving new players out of the game.

I cannot much say to the actual camping issue, because I haven't even started to hunt bosses regularly. Since this is a high level activity my hope is that the players who are affected are mature enough to get this resolved, if need be without dev interaction, by talking to each other.
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Last visit Friday, 20 September 09:53:12 UTC
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