IDEAS FOR RYZOM


Bosses (attempt 2+poll)

one problem with the destroyer gubani, it only spawns ONCE right after server reset's, and then doesn't respawn again untill the next server reset, same with other Choice loot dropping mobs, if they only spawn once per reset, it must be a bug of sorts, unless those low grade mat's are some how more valuable then sup boss mats (which is crazy considering the stat's on those mat's is so low compared to exel and sup mats)

i like the idea of random mob's attacking in skirmishes, that's a nice idea that would add some depth. (though kitin are the main threat to all homin life, any critter on the tree can go "crazy" from the goo and attack homins)

event tied mob's like valcorenoch don't seam to be triggered at all, thus many players have never seen them, and have no idea what killing them would be about. sure they're special for events, but how about letting homins kill then randomly outside of events, because the events are ran by scrips, someone just has to run them, no reason they can't be set to run on a more set pattern that will allow more homins to see and kill them.

let's face it, as the population of the server slowly get's smaller due to the stagnation, there's less and less reason to keep playing, we need changes before we are all forced to find something new to play (sooner or later there won't be enough players to keep the income of the game high enough to pay for server and up-keep, thus we'll all loose the game we love, the dev (yes one) needs to consider that before there's no ryzom to develop)

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Remickla (atys)
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