Yep some choice mats are useful for certain recipes.
I would enjoy more puzzle bosses such as cratchakin and these puzzles could be created when implementing new bosses. However I assume the extra additional coding to create such a puzzle might increase the time it takes to implement to such an extent that I would just rather have the boss in the game like normal ones.
In terms of other mobs invading nice idea but I would honestly prefer just smashing around some kitins. Other mobs are relatively easy to kill except for a few and would therefore require more dev work changing their stats to something more suitable. You do also see yubo invasions at fun events like Halloween already.
I would enjoy more puzzle bosses such as cratchakin and these puzzles could be created when implementing new bosses. However I assume the extra additional coding to create such a puzzle might increase the time it takes to implement to such an extent that I would just rather have the boss in the game like normal ones.
In terms of other mobs invading nice idea but I would honestly prefer just smashing around some kitins. Other mobs are relatively easy to kill except for a few and would therefore require more dev work changing their stats to something more suitable. You do also see yubo invasions at fun events like Halloween already.
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Guild Leader of Syndicate
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Guild Leader of Syndicate
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Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life
I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life
I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)