What I'm missing here is the "make more bosses like Clopperketh and Bodokin" for the first you have to kill a specific part of the guards first before the boss is even attackable for the later you have to kill something entirely unrelated before the boss spawns.
More bosses like this would make bosses harder to kill, yes - but IMHO in a good way.
More bosses like this would make bosses harder to kill, yes - but IMHO in a good way.
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