IDEAS FOR RYZOM


Bosses (attempt 2+poll)

i like the idea of random spawns, not wild about the idea that the spawn would disapear, the script could be wrote to check if spawn A has been killed yet prior to spawning B and so on, also the size of the groups would and could be random, the guards of the bosses are always aggro, and are in a follow mode on the boss, thus "pulling" a boss out of a spawn could not be done, you would then be FORCED to kill the entire spawn just to have a try at the boss, adding to the depth and challenge.

i see lot's here that is good, and hope to see more, this is starting to be a very pro-active idea, i hope it will get the player attention it deserves, and then get the dev attention it deserves.

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Remickla (atys)
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