IDEAS FOR RYZOM


Bosses (attempt 2+poll)

Umm... How about calling them "skirmishes" instead of "invasions"? It reduces the sense of importance of them and they become just another one of the hazards of Atysian life, albeit one that can have important RP consequences if the Event Team wishes. However, since we are working on closing off the kitins tunnels, it would be hard to justify repeated incursions (another good word) so close to the capital cities without it being a precursor for a major event.

As for new bosses, if there are old ones lying around in the archives, that's one thing, but I think it's pretty clear that making a truly new mob is not (yet?) in the skill set or time usage of the current dev team (however many of them there are). I wonder if the Ryzom Core people are working out any new mobs and their animations. New sup or exe materials would also have to be *very* carefully designed so that 1) they aren't the same as mats already around, and 2) they don't unbalance the crafting.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>
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