The balance issue I'm sure would be decided by the devs if they ever accepted any of these ideas.
The reason why I want wider respawn times is to create uncertainty. If bosses could spawn from anything to 10minutes to 1 week (just an example time) after being killed then people can't time camp. You could be running boss checks at all times.
The kitin invasions are planned events. As such I assume they need event members to direct the kitin's path. However I was hoping the spawns of the matis exterminator and the invasion force could also be put on a randomly long timer (say over 1 or 2 weeks to a month) to spawn them in the city. Would be nice to have random events no one is expecting.
The reason why I want wider respawn times is to create uncertainty. If bosses could spawn from anything to 10minutes to 1 week (just an example time) after being killed then people can't time camp. You could be running boss checks at all times.
The kitin invasions are planned events. As such I assume they need event members to direct the kitin's path. However I was hoping the spawns of the matis exterminator and the invasion force could also be put on a randomly long timer (say over 1 or 2 weeks to a month) to spawn them in the city. Would be nice to have random events no one is expecting.
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Guild Leader of Syndicate
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Guild Leader of Syndicate
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Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life
I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life
I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)