IDEAS FOR RYZOM


Bosses

Trabuco (atys)
All this made me think of a workaround: Maybe an additional game mechanic can be added; A character can only engage a boss (or named) fight once every a specific set period of time. Let's say half a day for nameds and half a week for bosses. That means that there is no reason for bosses and nameds to have large pop times. As soon as a boss is killed, let it pop in 5, maybe 10 minutes. It doesn't matter, as no person from the same team can benefit. Just move on to another boss you haven't killed these past few days.

What do you think of this one?

oooo mission activated bosses! bit like the crazy kizoar rite..
could almost work
infact team mission activated bosses...that become rites!
bah finish the encylcopedia...

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