(And I am calm also as I write to Virg)
Real bugs are always first priority for any dev; just file a ticket or email support@ryzom.com . We know that this gets moderately fast response. (It's not relevant to this reply except for the fact that one of the reasons I regarded apartment fixes as high priority is that they are bugs. We were promised rapid fixes and they haven't happened yet.)
Forums are useful for discussions and brainstorming, and we know that the CSRs and devs read them, but for complex problems it is difficult to sort the wheat from the chaff.
Not being a dev, but being reasonably certain that there aren't many of them just from looking for posts by and about them and looking at the Dev. Timechart app, I would suggest the following as a possible route to getting a dev's serious attention.
First, quantify and qualify the problem and be sure that it is real and not just perception. A fair amount of the argument here has been over that question. Quantifying, in the sense I mean, involves evaluating/estimating how much of a problem it is (Three players, ten players, 50 players?). Real, in the sense I mean, involves showing that it causes harm to the game or the majority of players, not just a few players.
Consider and brainstorm possible fixes. Your forum discussion over at http://app.ryzom.com/app_forum/index.php?page=topic/view/19027/1 is an excellent example of brainstorming that has not (crosses fingers) deteriorated.
Possible intermediate step: Write to support@ryzom.com and ask if the fixes are actually possible and what the devs would like in terms of support before they would consider them.
Select one or two fixes as likely to be implementable, then publicize them across all language forums asking for support in the form of comments in the threads. (This is where a carefully worded poll could help.)
Write to the devs with the proposal, including a headcount of the international community that favor and oppose the proposals.
That's my idea. YMMV etc.
Virg
You also claim posting in the forums isn't the way to go about asking for rule changes and not everyone would be involved in doing a faction meeting. So I'm curious how would you go about trying to get something changed? If there is a better route I'd like to take that.
Real bugs are always first priority for any dev; just file a ticket or email support@ryzom.com . We know that this gets moderately fast response. (It's not relevant to this reply except for the fact that one of the reasons I regarded apartment fixes as high priority is that they are bugs. We were promised rapid fixes and they haven't happened yet.)
Forums are useful for discussions and brainstorming, and we know that the CSRs and devs read them, but for complex problems it is difficult to sort the wheat from the chaff.
Not being a dev, but being reasonably certain that there aren't many of them just from looking for posts by and about them and looking at the Dev. Timechart app, I would suggest the following as a possible route to getting a dev's serious attention.
First, quantify and qualify the problem and be sure that it is real and not just perception. A fair amount of the argument here has been over that question. Quantifying, in the sense I mean, involves evaluating/estimating how much of a problem it is (Three players, ten players, 50 players?). Real, in the sense I mean, involves showing that it causes harm to the game or the majority of players, not just a few players.
Consider and brainstorm possible fixes. Your forum discussion over at http://app.ryzom.com/app_forum/index.php?page=topic/view/19027/1 is an excellent example of brainstorming that has not (crosses fingers) deteriorated.
Possible intermediate step: Write to support@ryzom.com and ask if the fixes are actually possible and what the devs would like in terms of support before they would consider them.
Select one or two fixes as likely to be implementable, then publicize them across all language forums asking for support in the form of comments in the threads. (This is where a carefully worded poll could help.)
Write to the devs with the proposal, including a headcount of the international community that favor and oppose the proposals.
That's my idea. YMMV etc.
---
Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>