IDEAS FOR RYZOM


Bosses

Just to add to this interesting thread:

a) I agree camping is not good.
b) We went from 1 spot to 3 boss pop spots. Campers had a laugh. All it takes for a camper is create an alt and trek the alt near the spot. Programmers create 10 pops per region? Campers will create a few more accounts.
c) You can't have too many additional boss pop spots. A boss should pop in a somewhat barren area (or an area with an OP close by) so as for a team to be able to take the boss on in a safe zone. Can you imagine having to do vorkoo in the middle of kinchers? Not nice.

All this made me think of a workaround: Maybe an additional game mechanic can be added; A character can only engage a boss (or named) fight once every a specific set period of time. Let's say half a day for nameds and half a week for bosses. That means that there is no reason for bosses and nameds to have large pop times. As soon as a boss is killed, let it pop in 5, maybe 10 minutes. It doesn't matter, as no person from the same team can benefit. Just move on to another boss you haven't killed these past few days.

What do you think of this one?
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