IDEAS FOR RYZOM


Bosses

I would like to make a few comments.

1. It would be good to hold camping flame wars out of the discussion of the idea. I still fail to see that there are real camping issues at the moment concerning bosses. And bosses already are random: they are spawning at 3 places during a period of 36 to 96 hours. Covering that by holding 3 spots under siege is costly, and every other scheme would also depend on spawn locations which are not available in arbitrary numbers, not to speak of the effort to change the spawn scheme, along with testing and debugging. To me it seems widely a fixing of the unbroken.

2. Some new bosses would be great, I would love a lvl 270 kincherkoo entering the game. Others may be thought of.
But again, mind the numbers of bosses already spawning, on average every 2 days ca. There are 25 of the highest of them with an average loot of 64, meaning that there are 24,000 looted sup mats per month from 270 bosses (roughly the same from the 220 ones). Compare that to harvested sup mats q250: 300 from supernodes and 300 from the 4 regions, twice a month, for 10 material categories, making 12,000 sup mats per month. Given the active player base I fail to see a shortage of superior materials, especially looted ones. The missing bosses may be a balance issue.

Still I think we do need new regions, and then of course with new challenges, including bosses. I know that this is a more challenging task than just adding further mobs in an already crowded area.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
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