Well, for this year we're almost done, but assuming we'll still be here come next Christmas, please ...
- Take out q50 generic mats. Most people hunting the trees are masters in at least a skill, and have most if not all crafts above 50. Even assuming one craft skill below 50, one full stack of generics will get you way past 50 in one go; multiple stacks are useles.
Directly wasteful, lots of q50 stacks end up destroyed since they're not tradeable.
- Only add correct catalyzers for the gameplay, i.e. take out q200+ ones. It's been requested regarding faction merchants too. If anything, the extra types take up 2 extra slots.
- Maybe add two (or more) spawns for each region. This has been discussed in 'camping' threads, multiple spawns seems a promising idea.
- Change gift type according to contents? i.e. small gift for catalyzers, normal for generics, big for shields / yubo etc.
- Oh and maybe not place a tree in the goo. If lower players are supposed to join, goo surely can kill them in a second..
- Take out q50 generic mats. Most people hunting the trees are masters in at least a skill, and have most if not all crafts above 50. Even assuming one craft skill below 50, one full stack of generics will get you way past 50 in one go; multiple stacks are useles.
Directly wasteful, lots of q50 stacks end up destroyed since they're not tradeable.
- Only add correct catalyzers for the gameplay, i.e. take out q200+ ones. It's been requested regarding faction merchants too. If anything, the extra types take up 2 extra slots.
- Maybe add two (or more) spawns for each region. This has been discussed in 'camping' threads, multiple spawns seems a promising idea.
- Change gift type according to contents? i.e. small gift for catalyzers, normal for generics, big for shields / yubo etc.
- Oh and maybe not place a tree in the goo. If lower players are supposed to join, goo surely can kill them in a second..
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