I'd rather they changed the practical part of his tutorial rather than the roleplay part of it. It's honestly what I thought this thread was going to be about.
Half the missions in his chain aren't about crafting but gathering resources. Most aspects of crafting go completely untouched, like explaining the relevance of certain attributes, or the impact of higher grade materials on the overall craft.
Similarly, half the harvesting missions have nothing to do with harvesting at all. Care planning, for instance, is never even mentioned. Weather conditions are brought up only vaguely but are never fully explained, etc..
Some roleplay is nice, but I fear the lacking tutorial aspect of the tutorial missions is being overlooked.
Half the missions in his chain aren't about crafting but gathering resources. Most aspects of crafting go completely untouched, like explaining the relevance of certain attributes, or the impact of higher grade materials on the overall craft.
Similarly, half the harvesting missions have nothing to do with harvesting at all. Care planning, for instance, is never even mentioned. Weather conditions are brought up only vaguely but are never fully explained, etc..
Some roleplay is nice, but I fear the lacking tutorial aspect of the tutorial missions is being overlooked.