Karu (atys)
boss spawn locations are those big empty spaces, right?
I think some aggro should be moved there and maybe despawned when boss spawns.
The problem is that these "empty spaces" are often important for diggers or explorers, especially those of lower level, not seldom the resting point after tough agro regions (e.g. in HH, GoC, or SC). Making Atys more impassable for younger explorers and single players because of a few campers is not a good idea.
Same goes, btw., for Mjollren's proposal of bosses and their minions roaming as a large pack of agro. Would also harm lower level players venturing in higher level regions as well as diggers and homins being afk for a minute.
Sounds all pretty much overkill to me, and waste of time for a problem of lower significance.
Again: The number of lvl 270 bosses is 25, that of lvl 220 bosses 27. The number of spawns per boss is 3, as I recall (or 4?), a few like Shooketh, Stinkan, Cratchakin, Slavekya may have only 1 or 2. Assuming that out of these 52 bosses only 20 or so are "important", still more than 60 (80?) spots remain to be monitored (sup plots not considered).
So it needs a lot of administrative work to monitor bosses, several players interacting, and for effectiveness, botting will be inevitably involved.
Such behavior may be detected from server side without much effort. The position of the boss spawns is in the code so that resting at the same place in a 250m diameter for a longer time may easily be found out. Idling but sending messages constantly is an abnormal behavioral pattern which is easy to identify, and botting detection is a standard procedure which can be implemented with fairly less effort than changing boss behavior - mind that the server is "big brother" and may monitor regularities in /tar calls, command and macro execution in general. The CSR and devs are aware of the accounts using an IP, or can identify them. So it should be possible to make botting by campers risky. And camping without botting is toothless.
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