I had fun with HTML5 canvas a bit and came up with this.
It does not use texture atlas currently, so it needs to load those ~700 images one by one ;-) (probably chokes when doing it over web, but on desktop from local filesystem it's fine lol). Using atlas, it would only take one ~1MB image.
Feel free to play/use it.
It does not use texture atlas currently, so it needs to load those ~700 images one by one ;-) (probably chokes when doing it over web, but on desktop from local filesystem it's fine lol). Using atlas, it would only take one ~1MB image.
Feel free to play/use it.
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Hello!