This makes sense in terms of normal digging, but that is built into the actual game code. It is clear from the way that the missions are done that they are done with the ARCC tool, which is the same one that does the New Horizons missions and transport.
In the cartographer occupation, for instance, you tour the same four spots in Maiden Grove again and again, but you get different levels of observations depending on your level in the occupation. The same goes for scrollmaker. You can zap the same Amoeba Shon when you are level 4 and get a q50 pigment, and if you are level 5 get a q60 pigment. Clearly there is an entry in a database that tells the ARCC tool your level and adjusts the results of the operation.
I cannot be sure, but I suspect that it might be difficult to communicate to the program the concept, "Yes, I know I'm level 5 but I want to pretend I'm level 1" without having the program reset you to level 1 (which I suspect very strongly that you don't want to happen). This is different from the use of the occupation workplace, where the only thing necessary is to test "if q(material) .ge. q(result) then proceed". This is not to say that it is impossible; coders live for that challenge when they don't have other things to do, but it might not be worth the bother to change a working system (usually) and change it to a system that might (or might not) work.
I've only done scrollmaker and cartographer so I don't know the difficulty levels of other occupations, but I've seen the locations for water carrier in Loria and they didn't seem all that difficult.
-- Bittty (not a dev)
In the cartographer occupation, for instance, you tour the same four spots in Maiden Grove again and again, but you get different levels of observations depending on your level in the occupation. The same goes for scrollmaker. You can zap the same Amoeba Shon when you are level 4 and get a q50 pigment, and if you are level 5 get a q60 pigment. Clearly there is an entry in a database that tells the ARCC tool your level and adjusts the results of the operation.
I cannot be sure, but I suspect that it might be difficult to communicate to the program the concept, "Yes, I know I'm level 5 but I want to pretend I'm level 1" without having the program reset you to level 1 (which I suspect very strongly that you don't want to happen). This is different from the use of the occupation workplace, where the only thing necessary is to test "if q(material) .ge. q(result) then proceed". This is not to say that it is impossible; coders live for that challenge when they don't have other things to do, but it might not be worth the bother to change a working system (usually) and change it to a system that might (or might not) work.
I've only done scrollmaker and cartographer so I don't know the difficulty levels of other occupations, but I've seen the locations for water carrier in Loria and they didn't seem all that difficult.
-- Bittty (not a dev)
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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
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