to address the jewels part, that's a seperate issue, this isn't to replace the fact that jewel missions also need work as well. this is to tweak a system to better service all homin that want to put in the work.
this would be a nice idea, but your still keeping the same daily limit, and the wait to turn in is 24 hours, where the occupations are only 20 hours, so while your waiting every day you gain 324 more products, so you still are not turning in everything you can get in a single 24 hour turn in period, and even with your idea MJ, if i'm getting 324 products a day, for 7 days, turning in 245 doesn't put a dent into the possible 2,268 products you would collect in those 7 days.
bottom line is we can turn in about 8% of what a player can get in one day's time. that needs to change since for the most part products are used for NH more then any other use.
i'd just like to see a little gain in the number we can turn in based on what we can get in a day, 108 is 1/3 of 324, that would still cause them to stack up over time. if there were a few players that did do nothing but occ's for dappers and what not, what could that really hurt in game? would they buy everything on the merchants for say, that's a win for the crafters that put things on the market to sell, would they buy 3 mek's and a mount, sure if they didn't already have them, would they buy an apt, sure if they don't already have them, would they buy a guild hall, sure if the don't already have one, dappers can't be turned in for real life cash, they just get used for the in game fun, why be so greedy with them? (being neutral civ aligned means i only get 80 civ points per product, as well as only getting 5k dappers, so it's only better for you if your aligned, you'll get more as well, win win there as well :)
that's my dappers on that one.
as for the camps missions, not really for my taste in game-play, i like the new horizon's system, you do x work you get x back, just take the limit of the x's is all i ask. and honestly i have enough stuff in my bag that i need that i can't carry things myself, and i won't risk my mount, regardless of the price of them, because "rowdy mek" is my beloved pet, which i only put in danger for the up most important of reasons, while the camps are vital, they're not of the urgency required to need to risk my mount) not only that, the camps will one day be done and that system of pay will expire, and new horizons is here to stay, so let's work on the one we'll have for years to come please.
Mjollren (atys)
Speaking of the proposed roll-over feature - I'm thinking of a sort of contract between a homin and New Horizons. That is, the homin promises to deliver X products within the next week (35x7); this replaces the daily quota with a weekly quota, you can give them all at once if you're that patient. If you meet the quota you get a bonus on top of the normal payment, and if you miss the deadline you lose a numer of fame points with the nation.
this would be a nice idea, but your still keeping the same daily limit, and the wait to turn in is 24 hours, where the occupations are only 20 hours, so while your waiting every day you gain 324 more products, so you still are not turning in everything you can get in a single 24 hour turn in period, and even with your idea MJ, if i'm getting 324 products a day, for 7 days, turning in 245 doesn't put a dent into the possible 2,268 products you would collect in those 7 days.
bottom line is we can turn in about 8% of what a player can get in one day's time. that needs to change since for the most part products are used for NH more then any other use.
i'd just like to see a little gain in the number we can turn in based on what we can get in a day, 108 is 1/3 of 324, that would still cause them to stack up over time. if there were a few players that did do nothing but occ's for dappers and what not, what could that really hurt in game? would they buy everything on the merchants for say, that's a win for the crafters that put things on the market to sell, would they buy 3 mek's and a mount, sure if they didn't already have them, would they buy an apt, sure if they don't already have them, would they buy a guild hall, sure if the don't already have one, dappers can't be turned in for real life cash, they just get used for the in game fun, why be so greedy with them? (being neutral civ aligned means i only get 80 civ points per product, as well as only getting 5k dappers, so it's only better for you if your aligned, you'll get more as well, win win there as well :)
that's my dappers on that one.
as for the camps missions, not really for my taste in game-play, i like the new horizon's system, you do x work you get x back, just take the limit of the x's is all i ask. and honestly i have enough stuff in my bag that i need that i can't carry things myself, and i won't risk my mount, regardless of the price of them, because "rowdy mek" is my beloved pet, which i only put in danger for the up most important of reasons, while the camps are vital, they're not of the urgency required to need to risk my mount) not only that, the camps will one day be done and that system of pay will expire, and new horizons is here to stay, so let's work on the one we'll have for years to come please.
---
Remickla (atys)
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