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Crowd control spells are worthless.

i agree, solo they are 110% useless, but i've found that even in a team, it's not much better, for those that have mastered these skills, i very much respect the insane amount of time it took (if it was after the pvp issue that is) still, if i whine about being forced to do pvp in Prime Roots because i don't like pvp, they don't change the pvp zones, so if some pvp players whined about the power of the spells, why did they get that changed? how hard is it to set them to pve ONLY, if we can tag up with a click, then blocking the spells shouldn't be a major issue either. make them pve only, or make the pvp players learn to pvp better vs these spells, as it stands now, i agree that they are useless for PvE 90% of the time (the other 10% means your in a large team and they're helpful, but not required or really needed)

side note: low lvl mob's (much lower then my skill) resist the spell 8 out of 10 casts (spend a few days trying it to see, that's the average after killing 100's if not 1000's of yubo.) and when it does "hit" the link is broken very fast, sometimes in a little as 1 second after the "hit" thus making them nearly useless.

to gain xp in a skill, you must use that skill with some success during the fight. let's say i'm master in all fight skills, both defensive and offensive magic (so heal and elem) and now i want to work my aff, i can't use any of my own skills to lvl up solo, because the second i use a melee or magic skill, i get NO xp for the skill i'm trying to lvl, so, that to me makes them useless, "they're only good at 250, and worthless the rest of the time" to quote a friend's comment about affi's.

i think the issue is that because pvp players complained it was to hard to play with them as they were, they got changed, but in doing so made them useless for anyone not already a master, and for players that wanted to use them in pve, don't bother because it will be your death if your solo.

i'm all ears to anyone that wants to chime in here, but i doubt you'll prove my point wrong, they change it for one group of players, thus hurting another group of players, that to me is NOT balanced by any standard. perhaps change is in the wind on this and will be fixed in such a way as to make pvp players happy (like disable the spells for pvp) and makes the pve players happy too (because the spells will be worth using if they do better then they do now.)

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Remickla (atys)
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