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Crowd control spells are worthless.

a few years ago affliction had to be rebalanced because they appeared to be too strong for pvp. With that patch the uses of affliction in pve were mostly eliminated. Only a few uses in pve remain. To my knowledge it is impossible (=lots of work) to make a spell work differently for mobs and players in ryzom.

Anyway, to use affliction in pve it must be at a good level, close to or above the level of the mob.

Examples of the limited use of afflictions:

- Make a stun enchant if you want to go kill yelks on silan (and your weapon features sap load). Stun it just before last hit. It will not gas. This is useful on mainland if a large team needs to kill a yelk. If they dont, they'll get a big gas cloud just inside their lines and everyone has to flee the gassed area.
- Make a madness enchant to help you with evil critters like kirosta or the other dominant mobs.

- Use Stun on voraxes, a mob that uses area effect fear (afflictions done by mobs tend to hold for a long time).
- Use combined madness+elemental spells, available at lvl 100, to reduce incoming damage when you are fighting very strong mobs in a team of 3 or more. It will add some time to react for your healer.

there are a few more, but those depend on timing and circumstances.

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Casy * Foreign Secretary * Alliance of Honor
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