I'd rather agree with Naema, and would rather rethink to make it harder to "abuse" the spawn points, instead of making it even easier.
Provocative thought here: Once you've got lvl250 in your desired skilltrees, why bother walking? The DP is a don't care to you anyway, there's no need for more xp.
I can't imagine there's anything that's so scarce these days that it would be a high enough cost for a spawn point transporter. Even DP is low cost for most. On the other hand, if there's a e.g. a real-time wait period when respawning, that would be very frustrating to everybody. That's the only cost I can imagine right now to prevent Eruv from death-taxiing, but at the cost of annoying every player. So, realtime delays are no option as well.
Without any better ideas, I'd keep the status quo...
Provocative thought here: Once you've got lvl250 in your desired skilltrees, why bother walking? The DP is a don't care to you anyway, there's no need for more xp.
I can't imagine there's anything that's so scarce these days that it would be a high enough cost for a spawn point transporter. Even DP is low cost for most. On the other hand, if there's a e.g. a real-time wait period when respawning, that would be very frustrating to everybody. That's the only cost I can imagine right now to prevent Eruv from death-taxiing, but at the cost of annoying every player. So, realtime delays are no option as well.
Without any better ideas, I'd keep the status quo...