IDEAS FOR RYZOM


'free tools'

The sarcastic in me says: "Because the devs want to create an artificial climate of scarcity in a world where very few things are actually scarce." The reason for the high prices on the markets is that people do mark the items up -- they don't have to. Remember -- what you see on the market is what *didn't* sell !

The answer would be to bring back the status quo ante where there was one class of tool for all work, or at least reduce the prices.

Mjollren is right, however. If you sell your grind craft to the vendor you can pay for the tools, even the q250. A glitch (??) in the programming means that you can craft up to q240 with a q200 crafting tool (as long as you make sure your mats are q240 as well). The only q250 tool you really need is the pick (to dig in any q250 region, no matter what level you are actually digging). Thankfully the vendors have priced the high level pick at a less exorbitant level.

Once you have a few armor plans at reasonable levels (and one armor bit close to mastery) you can make oodles and gobs of dappers at the Natae Overseers by crafting crap Matis (high quality) armor using basic and fine mats that you can get in several non-aggro areas of Void. I swear that the overseer only looks to see if the pieces have the shiny trim on them.

Once again, it is lowbie players who pay for the failed attempts to manage the economy.

-- B

---


Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>
Show topic
Last visit Wednesday, 27 November 05:57:16 UTC
P_:G_:PLAYER

powered by ryzom-api