IDEAS FOR RYZOM


Agrro Tribes

Now, I agree with that assessment, Daomei. It sounds a bit like lifting the old Kitin patrols up to the surface of the root ball..

The new region idea generally opens up the discussion if it would come with a new race, or new fauna & flora, or "just" a new landscape. Even if it is just the latter, we actually could have a new region where Gkr's idea is being implemented: I could envision one region which has strong ties to the old lands, where tribes rein, and those tribes are mostly marauder aligned. Marauder tribes would not necessarily be friendly to all other marauders. So they could have an alignment that even changes over time (must be slowly enough, so that players have a chance to observe behavioural changes).

When we have a mixture of some new tribes with fixed national alignment, a few tribes with varying marauder alignment, and friendly & hostile interaction between those tribes, and also between those tribes and players, then we've effectively created a region for high-level characters that like to roleplay PvE and possibly roleplay (or non-roleplay) PvP.

One could consider this to be a region where there's constant OP-war-like battles between tribes and players could join those.

This would likely be an area where all characters get auto-flagged for PvP.

Just brainstorming here - I still believe this to be lots of development and balancing work. But once a new region is landscaped, this could be a next stop for new high level content that is open-ended. Again, I agree we shouldn't touch the existing regions.
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