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Bitttymacod (atys)
None
I think we should have a more active dev team : )

The key to a more active dev team is more money and more people.  I have counted dev members from forum posts for the last several years. I come up with three possible and only one confirmed.

The coder enthusiasts at Ryzom Core go where their muse leads them, but they are not paid and they are not actually part of the Ryzom game.  Some of their stuff is used in Ryzom, but they aren't really devs.

The only paid employees that I know of in Ryzom are the dev(s).  CSR's are not paid, nor are Event Team members. In addition, while I am sure about the CSRs and ET members (because we have been told as much), I am not even sure that the dev(s) are paid. It may be that all our money simply pays the rent on the servers.

We know that there is at least one dev, because things do get fixed, albeit slowly, and there is a new Dev report in the selections in WebIG. http://app.ryzom.com/app_devroadmap/index.php?from_index=1

What can we do?  What we do in game -- make new things happen. If you have skills in 3-D modeling, in model skinning, in animation of models, in graphic design... are you willing to work for free?  If you are, send your resumes in to Ryzom. You could probably use the well known support@ryzom.com address; I'm sure the CSRs will pass the volunteers on.

-- Bittty (not a CSR, not a dev, very little 3D modeling xp, general gadfly)

well bitty, keeping the server running every month cost's about 250 us dollars to rent a server that can handle the load of the players, and let's say they rent a server that is equal to a server used for the millions of players in WoW, that's about 1500 us dollars at the very top end, now, let's look at how many players we know playing ryzom, i can count just on my friends list 87 subbed players (do a little math, 87 x 10.00 = 870.00) thats more then enough right there to pay for the server to stay up, and of those 87, there are 54 with 2 subbed accounts, so those pay 2x 10.00, and a few have 4 subbed accounts, they each pay 40.00 a month, so making the excuse that the game isn't making money is completely WRONG, the issue is what are they doing with the money they make? i have never seen an ad anywhere for ryzom, so there's no advertising expense, i've also only counted one dev working on things actively and publicly, so if they are paid that's an expense but doesn't reflect the amount of subbed players in game vs the pay of the server rent and pay check for ONE dev. ryzom has had some of the same bug's for the last 9 years, so there is only one thing that's really at the heart of the issue, the current owners of the game are stickily using the game as a cash cow, they're not putting much at all back into the game that i can see at all, sure they do work on somethings, and i'm amazed that if it's something to benefit the players it's a rare addition, more often it's only the beneficial bugs that are fixed quickly (NH bug for example) while other bugs like the prospecting bug have been around as long as the game has been open to the public, so i really must wonder who is really doing anything, and what they are doing. the game is quickly loosing players becasue of the issues, and empty promices we're give, they're going to other games that DO reinvest the capital gained into the game it's self, rather then just lining someone's pocket while leaving the paying players to live with the bug's and issues.

i love this game, it's the ONLY mmo that i play, and will be the only mmo i play, i'll continue to pay for the 2 sub accounts i have, but every time that money goes out to cypress i wonder what it's real use will be, to better a game we all love and enjoy, or go into the pocket of a few ceo's pockets so they can keep their fancy table at the country club.

so bitty in response to your first line of the last post following the quote of none, it's more about more money and more people, it's about using the money they already get from all of us for the game it's self, fix the bugs, advertise, ryzom has more to offer then any other mmo out there i've seen, and the potential for ryzom to have more players then WoW is there, but WoW wasn't afraid to spend on ad's, they weren't simply trying to make a cash cow for the high up's at blizzard, they made something that worked, they add to it (sure most of it's just fluff now from what i read, but fluff's more then we get in ryzom).

bitty, please stop always making excuses for the company, unless you are indeed on the pay roll, as a paying customer you should want more from your dollar then we're getting now, we all should want more, and if we as a whole don't soon see more, those of us that will stay till the death of the game will find the big tree a very empty and lonily place to be.

so there's my 20 dappers on that.

---

Remickla (atys)
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