This is really a minor thing.
Your toon looks at the target at the defined height of the target (I'm not sure how this is handled internally). So my tryker will look up to a zorai, look up to a great kincher, look down to a yubo. All good.
However, when a mob is dead, the toon doesn't adjust its head orientation. Mobs dead = on the ground, therefore if I'm looking at the corpse of something, my head should be pointing down (or at most point forward). It's a bit weird to look all the way up while the mob is laying down there.
To my limited programming knowledge, this is a client-side fix and should not be difficult to implement, a few extra test cases. Perhaps it even can be fixed in Ryzom Core, if the relevant code is there.
Your toon looks at the target at the defined height of the target (I'm not sure how this is handled internally). So my tryker will look up to a zorai, look up to a great kincher, look down to a yubo. All good.
However, when a mob is dead, the toon doesn't adjust its head orientation. Mobs dead = on the ground, therefore if I'm looking at the corpse of something, my head should be pointing down (or at most point forward). It's a bit weird to look all the way up while the mob is laying down there.
To my limited programming knowledge, this is a client-side fix and should not be difficult to implement, a few extra test cases. Perhaps it even can be fixed in Ryzom Core, if the relevant code is there.