IDEAS FOR RYZOM


Collecting your interface woes

as other's as well as myself have said, if they do all of the missions in silan and read what the npc's tell them, it's all explained there how to edit and such, however, i do understand now what your saying, and as a safeguard for players that do not complete all of silan i could see where a pop-up would help them to understand how to use the upgrade and what is required, but i can also see how another pop up could be an issue with players such as ourselves, given that we know how to do the edit and balance a stanza manually on our own, for those of us, we might get a little frustrated if the pop up required any interactions from the player, like clicking "ok" to remove the pop up to ensure it was read, which rolls right back around to paying attention in silan and doing everything there to learn it in the "training" sandbox. so it seams as i type this it's still about learning the game at the start of it, in silan, where these things are all explained by an NPC. note my quote about the cookie, if they don't read and do in silan, they are going to find that insted of a slap, it will be an all out beating.

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
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