Rubberbanding is a feature i know from old SWG days. Instead of your moving to instantly freeze on connection issues the engine/server computes where you have been and continue as if nothing happend then as your connection reasteblishes it sychronizes with your real position causing the rubberbending effect.
its a feature ^^
the alternative is your movig to freeze that often.
its a feature ^^
the alternative is your movig to freeze that often.