I would expect that the reason there is a limit on the number of Missions (not just Solo Missions -- all missions) is one of server load and communication load. If you have active missions the server has to check after each action whether that action triggered a mission step (either progress or completion). It then has to send a message to your client to update the mission in question. (Given that the number is 15, I suspect storage of the number of missions in a one byte variable.) The more missions the more searching.
I would additionally see this as not a positive thing due to the fact that it's hard enough keeping track of 15 missions. Thirty would be near impossible (at least for me).
In addition, having a limit to the number of missions acts to slow down "dragging" of fame for newbs, which I don't think is a bad thing at all. :)
I would additionally see this as not a positive thing due to the fact that it's hard enough keeping track of 15 missions. Thirty would be near impossible (at least for me).
In addition, having a limit to the number of missions acts to slow down "dragging" of fame for newbs, which I don't think is a bad thing at all. :)
---
Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>