ok i'm in full support of the entire idea here, and each part ervu's #1 post.
for post #2
i agree that corporal and delivery missions don't pay enough for tp's or NH travel (granted that NH is free if you have over 45 civ fame with that region's civ, but not everyone's got that fame)
for post #3
i agree that "other" should be explained because what is "other"??
for both posts #4 and #5
killing mob's is only good for getting more mats vs dig if your melee is high and your dig is very low, however, i've been digging (least favorite thing to do) alot lately because i can't always loot the mats i need for my craft i'm doing, (where as when i dig i can dig the exact type of mat's i need for my craft) i'm finding that dig does provide more mat's as my lvl's get above the 125ish mark in dig. (this is only because when i dig i'm getting the exact mat i need every dig with the right stanza's in prospecting)
(#5) as far as demand goes, if your lvl's and needs are low, most master crafters have very high lvl dig's and a master melee, there for they can get you the needed lower level mats with little to no trouble on their part for crafting items you need, and will often provide them for free when you ask, however most would like you to provide mats if you can, but don't require it. (best guess on that from what i see and hear) however, ask for a Q150 SUP item and see what your told, i doubt they'll just give that away easy, also the same for exel gear. as these mat's are a little more work to get (sup's require alot more work) i will agree that if you have the mats your very likely to find a crafter that will make it for you if you don't need say Q250 stuff, that requires (in some item cases) a collection of master/mastered skills (think armor sets and jool sets) and yes supreme mat's are low, super nodes are dug out quickly and fought over, bosses only spawn every X number of days, and i don't understand OP mats so i don't have a clue on those to say anything about those, i just know they're good to have.
and lastly, post #6
I don't know if that's true or not MJ but i would agree it would makes sense, however that would be in a fashion the point of the post, killed mob's don't drop much and sometimes no mats, while i understand that, we're trying to get more people to loot and craft, or at least loot, trade/sell. i don't often see basic and fine gear selling to anyone on market, so it's really like ervu said, more there for craft exp, and lets face it, i don't know anyone that's ever gotten max xp from a craft (3000 for F2P and with cat's 6000 or a subbed toon 6k)
crafting xp is also slow to get much like digging xp, i can do a hard grind in melee and in an 8 hour session i can go up 20 to 30 levels because i get max xp with each kill, i can dig for 10 hours and not get 10 levels, so there's sure no balance there in the xp vs time spent doing the skill in question. (that was a little off topic but still a very valid point i think, and this also applies to crafting, i've never gotten max xp from a craft.)
and now like jerry springer, my final though.
i agree that looting isn't always done by everyone, and most of what is done is used for craft grinding or is destroyed vs being sold on open market or given to a player that could use the mats for crafting, this doesn't per-say hurt the game any, but it's not typical of ryzoms more communal feel then other games out there like it, remember this, other paid games give you things just for paying them, regardless of if you play or not, because your PAYING, sure ryzom has lifetime free to play with an few restrictions, but i'm a paying player and ryzom's never gave me anything more then game to play. (there are some paid mmo's that give you in-game money, skills, gear, special items, ect, only because your paying to play it, it's just another way they try to keep you playing.)
sorry some of my final though was off topic, I have attention defficet disorder (A.D.D.; A.D.H.D.) so sometimes i do that, my bad.
now to take a breath, read another thread and then play, (more digging, horay! {sarcastic})
for post #2
i agree that corporal and delivery missions don't pay enough for tp's or NH travel (granted that NH is free if you have over 45 civ fame with that region's civ, but not everyone's got that fame)
for post #3
i agree that "other" should be explained because what is "other"??
for both posts #4 and #5
killing mob's is only good for getting more mats vs dig if your melee is high and your dig is very low, however, i've been digging (least favorite thing to do) alot lately because i can't always loot the mats i need for my craft i'm doing, (where as when i dig i can dig the exact type of mat's i need for my craft) i'm finding that dig does provide more mat's as my lvl's get above the 125ish mark in dig. (this is only because when i dig i'm getting the exact mat i need every dig with the right stanza's in prospecting)
(#5) as far as demand goes, if your lvl's and needs are low, most master crafters have very high lvl dig's and a master melee, there for they can get you the needed lower level mats with little to no trouble on their part for crafting items you need, and will often provide them for free when you ask, however most would like you to provide mats if you can, but don't require it. (best guess on that from what i see and hear) however, ask for a Q150 SUP item and see what your told, i doubt they'll just give that away easy, also the same for exel gear. as these mat's are a little more work to get (sup's require alot more work) i will agree that if you have the mats your very likely to find a crafter that will make it for you if you don't need say Q250 stuff, that requires (in some item cases) a collection of master/mastered skills (think armor sets and jool sets) and yes supreme mat's are low, super nodes are dug out quickly and fought over, bosses only spawn every X number of days, and i don't understand OP mats so i don't have a clue on those to say anything about those, i just know they're good to have.
and lastly, post #6
I don't know if that's true or not MJ but i would agree it would makes sense, however that would be in a fashion the point of the post, killed mob's don't drop much and sometimes no mats, while i understand that, we're trying to get more people to loot and craft, or at least loot, trade/sell. i don't often see basic and fine gear selling to anyone on market, so it's really like ervu said, more there for craft exp, and lets face it, i don't know anyone that's ever gotten max xp from a craft (3000 for F2P and with cat's 6000 or a subbed toon 6k)
crafting xp is also slow to get much like digging xp, i can do a hard grind in melee and in an 8 hour session i can go up 20 to 30 levels because i get max xp with each kill, i can dig for 10 hours and not get 10 levels, so there's sure no balance there in the xp vs time spent doing the skill in question. (that was a little off topic but still a very valid point i think, and this also applies to crafting, i've never gotten max xp from a craft.)
and now like jerry springer, my final though.
i agree that looting isn't always done by everyone, and most of what is done is used for craft grinding or is destroyed vs being sold on open market or given to a player that could use the mats for crafting, this doesn't per-say hurt the game any, but it's not typical of ryzoms more communal feel then other games out there like it, remember this, other paid games give you things just for paying them, regardless of if you play or not, because your PAYING, sure ryzom has lifetime free to play with an few restrictions, but i'm a paying player and ryzom's never gave me anything more then game to play. (there are some paid mmo's that give you in-game money, skills, gear, special items, ect, only because your paying to play it, it's just another way they try to keep you playing.)
sorry some of my final though was off topic, I have attention defficet disorder (A.D.D.; A.D.H.D.) so sometimes i do that, my bad.
now to take a breath, read another thread and then play, (more digging, horay! {sarcastic})
---
Remickla (atys)
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