IDEAS FOR RYZOM


More Realism for Loot drops

I read a long, long time ago that amount of loot changes with used weapon: i.e. if you nuke mobs from orbit with a launcher, you collect zilch; if you chop them nicely and slowly, you get a good amount of mats. I'm not sure if this is still the case, never tried to run the numbers - but as a method to calculate drops, it would make the most sense even today.

If I rot a plant until it's all shriveled, I shouldn't expect to see much remaining after it's dead. If I nuke animals with explosives I should be lucky if they have 1-2 pieces of usable skin left. If I pierce them, however, the hard parts of the body should be lootable in a nice quantity (horns, bones, mandibles, etc). Blunt damage should leave skin intact, and so on.

Would be nice to hear if anyone runs the numbers for this stuff.

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