IDEAS FOR RYZOM


More Realism for Loot drops

about loot names i dont see a problem, but base loot needs to be changed

My main argument is that we need more crafters for 3 reasons: 1- server population isnt big enough to cover all crafting demands, 2- a lot of players dislike digging for materials, but want to be able to craft their own gears which is particularly hard when digging is the only way to get the levels for crafting, 3- dappers even if you say are irrelevant are an issue when you cant do overseer's missions (lets be frank and admit that corporals and deliveries dont give enough dappers to handle teleports and such) and selling in traders isnt time/cost effective

given those facts augmrenting loot base from 0 to lets say 4 would promote more crafting amogst players
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Last visit Wednesday, 27 November 07:25:52 UTC
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