More OOC-information about the Lore 2004:
Goo, Fyros myth
The ashes that gave birth to Atys formed giant plates that are not tightly sealed; just enough to keep the Arsonist enclosed. When the (Great) Tree dispersed the first renegade arsonist found itself closed in and suffocating beneath in the ashes. He slept for a long time inside this prison, and then awoke. He is trying to escape from the shell that encloses him. The Goo is his reeking breath that corrupts the life engendered by the venerable tree. It insinuates everywhere and tries to weaken the Bark at numerous locations.
Goo, Matis myth
Just when their work was nearly done, the (immortal) Matis of the lower station decided to accelerate the process (of Terraforming). But by multiplying the number of Kamis they pumped too much of the original energy and extinguished one of the custodial moons of Atys. The plants and creatures that went untended began to degenerate. The planets began to germinate chaotically, taking on incredible and tortuous shapes. The anarchy overcame the creatures and they began to devour each other.
Even the Kamis were tainted by this excess of Matisian zeal and began to revolt against their makers’ authority. The immortal Matis were soon affected by this terrible ill called Goo. The depraved among them continued shaping Atys, but this time multiplying the degradations and proliferating plants of bad taste.
Goo, Tryker legend
The Trykers are the lost children of the Kamis, magical guardians of the Seed: their first and imperfect offspring. For generations, these favored creatures, doted with ingenuity and the natural grace and endurance of the element they master, dawdled in the paradise that is Atys. Until the day the Fyros ravished the Bark and liberated the Fire of Coriolis creating enormous chasms in the Seed. The most powerful Kamis threw themselves into the abyss to fill the void, but the evil was irrevocable. The Trykers fled while the weakened Kamis tried to put out the fires.
But with the fire came the Goo. The Fyros had also liberated the Goo from the bast just beneath the Bark. This strange evil, this rotten, suffocating fruit of the suffering planet-tree, lay in wait just beneath the surface: Until the Fyros freed it. The Goo spread in rivers, infecting whole regions and especially the creatures that fed on it who mutated and became violent and unpredictable. Just after the spread of the Fire, the Homins began the Revolt of the Envious and refused to provide for the Trykers.
Plans for future Goo-events by Nevrax, back in 2004, as revealed to online-gaming-magazines:
Dynamic Invasions
In addition to the player-controlled homins, other factions struggle for control over Atys and each other. Native tribes will assault key outposts, the Kitin can invade at any time, and the Goo will contaminate entire regions if left unchecked. Player action - or inaction - can result in dramatic shifts in control of outposts and regions.
Like a cancer, the Goo corrupts first the land of Atys, then the creatures nearby. These creatures become stronger than usual, and extremely violent against any non-infected being. Unless players begin vanquishing the infected creatures and driving back the infestation, it can render large areas of the land worthless and toxic. Although the Goo doesn't take over outposts, it can have a similar effect as infected creatures begin attacking everything nearby, and the poison in the land can slowly kill anything that resists the infection.
In addition to the Kitin invasions, infestations of Goo will also keep things interesting. Goo is a glowing substance native to the planet that occasionally bursts up from the ground in a wellspring, infecting nearby creatures and turning them nasty. The infection also spreads like a virus from creature to creature. For the sake of game balance, the infection doesn't spread endlessly but will eventually peter out geographically. Healer players will have to come in and repair the land and fix up the monsters while being protected by fighters and magic users.
Basically, the planet is infected, and occasionally an infection will spring from the ground, oozing green goo that contaminates the environment. Creatures that get caught in the goo become zombies that can infect other creatures, creating an epidemic that can spiral out of control. The only way to control a goo infestation is to kill the infected creatures and go to the source of the infestation, where magic-users can cast healing spells on the planet.
Goo, Fyros myth
The ashes that gave birth to Atys formed giant plates that are not tightly sealed; just enough to keep the Arsonist enclosed. When the (Great) Tree dispersed the first renegade arsonist found itself closed in and suffocating beneath in the ashes. He slept for a long time inside this prison, and then awoke. He is trying to escape from the shell that encloses him. The Goo is his reeking breath that corrupts the life engendered by the venerable tree. It insinuates everywhere and tries to weaken the Bark at numerous locations.
Goo, Matis myth
Just when their work was nearly done, the (immortal) Matis of the lower station decided to accelerate the process (of Terraforming). But by multiplying the number of Kamis they pumped too much of the original energy and extinguished one of the custodial moons of Atys. The plants and creatures that went untended began to degenerate. The planets began to germinate chaotically, taking on incredible and tortuous shapes. The anarchy overcame the creatures and they began to devour each other.
Even the Kamis were tainted by this excess of Matisian zeal and began to revolt against their makers’ authority. The immortal Matis were soon affected by this terrible ill called Goo. The depraved among them continued shaping Atys, but this time multiplying the degradations and proliferating plants of bad taste.
Goo, Tryker legend
The Trykers are the lost children of the Kamis, magical guardians of the Seed: their first and imperfect offspring. For generations, these favored creatures, doted with ingenuity and the natural grace and endurance of the element they master, dawdled in the paradise that is Atys. Until the day the Fyros ravished the Bark and liberated the Fire of Coriolis creating enormous chasms in the Seed. The most powerful Kamis threw themselves into the abyss to fill the void, but the evil was irrevocable. The Trykers fled while the weakened Kamis tried to put out the fires.
But with the fire came the Goo. The Fyros had also liberated the Goo from the bast just beneath the Bark. This strange evil, this rotten, suffocating fruit of the suffering planet-tree, lay in wait just beneath the surface: Until the Fyros freed it. The Goo spread in rivers, infecting whole regions and especially the creatures that fed on it who mutated and became violent and unpredictable. Just after the spread of the Fire, the Homins began the Revolt of the Envious and refused to provide for the Trykers.
Plans for future Goo-events by Nevrax, back in 2004, as revealed to online-gaming-magazines:
Dynamic Invasions
In addition to the player-controlled homins, other factions struggle for control over Atys and each other. Native tribes will assault key outposts, the Kitin can invade at any time, and the Goo will contaminate entire regions if left unchecked. Player action - or inaction - can result in dramatic shifts in control of outposts and regions.
Like a cancer, the Goo corrupts first the land of Atys, then the creatures nearby. These creatures become stronger than usual, and extremely violent against any non-infected being. Unless players begin vanquishing the infected creatures and driving back the infestation, it can render large areas of the land worthless and toxic. Although the Goo doesn't take over outposts, it can have a similar effect as infected creatures begin attacking everything nearby, and the poison in the land can slowly kill anything that resists the infection.
In addition to the Kitin invasions, infestations of Goo will also keep things interesting. Goo is a glowing substance native to the planet that occasionally bursts up from the ground in a wellspring, infecting nearby creatures and turning them nasty. The infection also spreads like a virus from creature to creature. For the sake of game balance, the infection doesn't spread endlessly but will eventually peter out geographically. Healer players will have to come in and repair the land and fix up the monsters while being protected by fighters and magic users.
Basically, the planet is infected, and occasionally an infection will spring from the ground, oozing green goo that contaminates the environment. Creatures that get caught in the goo become zombies that can infect other creatures, creating an epidemic that can spiral out of control. The only way to control a goo infestation is to kill the infected creatures and go to the source of the infestation, where magic-users can cast healing spells on the planet.
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