IDEAS FOR RYZOM


forced forum log-out

I still see no point in logging out someone when using plain old http. It's stateless, in that the server doesn't care at all about you; your login status is just stored in a database, or a cookie, or whatever. Is the game trying to protect the potential crafter from forgetting their account logged and the saved recipes stolen? Little point in auto-logging, really.

So I'm with Talkirc on this one ... a) show prominently what's the timer, a client-side JS can do it; b) extend the damn timer; c) or maybe just take it off altogether. I'm tired of writing in a notepad and copy-pasting here, for fear of being kicked while I'm busy.

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Last visit Wednesday, 27 November 06:38:03 UTC
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