IDEAS FOR RYZOM


[Multiple responses] PvP/PvE rewards and ideas

i'm a PvE player, and i've tried PvP, not much to my taste, however, i do see where the more pvp playing toons don't have as many options as the pve players do in terms of rewards, i think the biggest point trying to be made is that the pve rewards outweigh the pvp rewards.

if there's 1 pve reward there should be an equal pvp reward, thus making a fair balance between the two play styles.

Further more making it the players choice which path to take, and regardless of the path chosen having rewards equal to the path not chosen.

it's not about "i like this" or "i like that", it's about balance between the two.

i don't care what the method of balance is, just that there should be BALANCE in the first place.

that would put ryzom back on the radar of MMO's, giving both types of play equal if different rewards.

why not make a toon that sells sup mat's pve players can dig/hunt to pvp players using pvp points? then pvp players can pvp to get the mats other players get from pve. that would offer a sort of balance i'm speaking of.

in the end, there is not a balance between pvp and pve, one simply has more rewards then the other right now, that's the issue i think, that the tables are not balanced between the two play styles.

sorry if this doesn't fit exactly what the idea of the thread is, but to me this is the base idea of everything being spoke of. (and remember i'm a PvE player trying to help the PvP players get more of what i can get with my play style WITHOUT having to choose my play style to get them.)

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Remickla (atys)
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